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Thomas Noury

Passionate video game developer and player. I started making games on paper in 1994. The first really playable game I made was a breakout game using The Games Factory from Clickteam, this was in 2000. Since then, I started several project that was sadly abandoned. Among them, Invisible Spirit was intended to be released in 2006. I tried to rewrite it in C++ (the code is still available) using Irrlicht3D library. Now I am more focused on creating games instead of writing code, that's why I chose Monogame and C# to have less obstacles and have finally something to release.